Three quarters of UK children aged 5-12 spend less time outdoors than prison inmates. Charlie is an interdisciplinary project looking at how we can tackle childhood obesity and tackle this worrying statistic.

 

 

Charlie works by using GPS, accelerometers and temperature sensors in the watch to bring the users companion to life on the watch face. Through the data collected the user can then collect trophies which unlocks more characters for the user to combine and play with. This element creates an incentive for children to carry on playing and fuels competition between friends.

 

Users are able to create their own companion by mixing and matching segments from each character. New parts unlocked through the trophy system are added to their character library. In addition these characters also react to their environment in real time.

 

This creates both an emotive and visual reminder to go outside. By introducing an element of empathy to Charlie, the child can become emotionally attached to their companion.

Above - animation samples.

Right - character creation example

w/ katie browne

Currently in development, Charlie was featured in Creative Review 2017.

a selection of the current characters available

Moveable 3-D model

Three quarters of UK children aged 5-12 spend less time outdoors than prison inmates. Charlie is an interdisciplinary project looking at how we can tackle childhood obesity and tackle this worrying statistic.

Currently in development, Charlie was featured in Creative Review 2017.

Charlie works by using GPS, accelerometers and temperature sensors in the watch to bring the users companion to life on the watch face. Through the data collected the user can then collect trophies which unlocks more characters for the user to combine and play with. This element creates an incentive for children to carry on playing and fuels competition between friends.

 

Users are able to create their own companion by mixing and matching segments from each character. New parts unlocked through the trophy system are added to their character library. In addition these characters also react to their environment in real time.

 

This creates both an emotive and visual reminder to go outside. By introducing an element of empathy to Charlie, the child can become emotionally attached to their companion.

Above - animation samples.

Right - character creation example

w/ katie browne

a selection of the current characters available

Moveable 3-D model

charlie.

w/ katie browne

Three quarters of UK children aged 5-12 spend less time outdoors than prison inmates. Charlie is an interdisciplinary project looking at how we can tackle childhood obesity and tackle this worrying statistic.

 

Currently in development, Charlie was featured in Creative Review 2017.

a selection of the current characters available

Charlie works by using GPS, accelerometers and temperature sensors in the watch to bring the users companion to life on the watch face. Through the data collected the user can then collect trophies which unlocks more characters for the user to combine and play with. This element creates an incentive for children to carry on playing and fuels competition between friends.

Users are able to create their own companion by mixing and matching segments from each character. New parts unlocked through the trophy system are added to their character library. In addition these characters also react to their environment in real time.

 

This creates both an emotive and visual reminder to go outside. By introducing an element of empathy to Charlie, the child can become emotionally attached to their companion.

Moveable 3-D model

Above - animation samples.

Right - character creation example

  •  

charlie.

w/ katie browne

Josh Ellis,

Three quarters of UK children aged 5-12 spend less time outdoors than prison inmates. Charlie is an interdisciplinary project looking at how we can tackle childhood obesity and tackle this worrying statistic.

Currently in development, Charlie was featured in Creative Review 2017.

a selection of the current characters available

Charlie works by using GPS, accelerometers and temperature sensors in the watch to bring the users companion to life on the watch face. Through the data collected the user can then collect trophies which unlocks more characters for the user to combine and play with. This element creates an incentive for children to carry on playing and fuels competition between friends.

Users are able to create their own companion by mixing and matching segments from each character. New parts unlocked through the trophy system are added to their character library. In addition these characters also react to their environment in real time.

 

This creates both an emotive and visual reminder to go outside. By introducing an element of empathy to Charlie, the child can become emotionally attached to their companion.

Moveable 3-D model

Above - animation samples.

Right - character creation example